News from April 2003
29/04/2003
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Suicide page updated
I have finally updated our suicide
page with all the info on how to bring dead CPS-2 games back to life without
the need to return them to Capcom. I wanted to be sure the fix worked on other dead boards apart
from my own before I updated the page with all the info.
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17/04/2003
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CPS-2 Rebirth !!!!
Well it's finally happened, suicide CPS-2 boards brought back to life FULLY by simply replacing program ROM's with a revised version.
I still have things to iron out but to show its done look at the following AVI.
CPS2-Rebirth.avi
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16/04/2003
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More CPS-2 suicide news
More progress made, see our W.I.P page for more.
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15/04/2003
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CPS-2 suicide breakthrough
I know many of you will be happy to read this... While the suicide issue is not yet totally solved we have got one step closer,
see our W.I.P page for more details.
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14/04/2003
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Nebula v2.23b released
Elsemi has released a updated Nebula...
- CPS2:
- Added Mighty! Pang (Japan 001011)
- Added Super Street Fighter 2 (ETC 930911)
- NEOGEO:
- Added Jockey Grand Prix. The sound program rom is encrypted, so I've used vliner as parent and took its m1 rom while we get a decrypted dump.
- GENERAL:
- Added a new frameskip code, it should perform better on slower machines.
Grab this new version from our downloads page.
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Kawaks v1.46 released
A new version of WinKawaks is out though Mhz (Mr Kawaks) is no longer working on it. Don't email him regarding any issues you may have, problems should be directed to us at CPS2shock. Here's whats new...
- New drivers:
- Mighty! Pang (Japan 001011)
- 1944: The Loop Master (US 000620)
- Mars Matrix: Hyper Solid Shooting (US 000412)
- Mars Matrix: Hyper Solid Shooting (Japan 000412)
- Dimahoo (US 000121)
- Great Mahou Daisakusen (Japan 000121)
- Battle Circuit (Euro 970319)
- GigaWing (US 990222)
- GigaWing (Japan 990223)
- Cyberbots: Fullmetal Madness (US 950424)
- Super Street Fighter 2: New Challengers (World 930911)
- Cadillacs and Dinosaurs (US)
- Carrier Air Wing (US 901012)
- Magic Sword - Heroic Fantasy (World 900623)
- Mercs (US 900608)
- Street Fighter II - The World Warrior (World 910522)
- Street Fighter II - The World Warrior (US 910318)
- Street Fighter II - The World Warrior (US 910411)
- Street Fighter II' - Champion Edition (US 920803)
- Strider (US set2)
- Willow (US)
- The King of Fighters '99: Millennium Battle (earlier)
- The King of Fighters '2001
- The King of Fighters '2001 (decrypted C)
- Jockey Grandprix
- Added CPS2 z80 reset line emulation (thanks Elsemi).
- Added developer mode support for NeoGeo games.
- Added revision dates to CPS1 descriptions where possible.
- Added correct emulation for NeoGeo vector table swapping.
- Added support for the UNIVERSE BIOS (universe bios must be unzipped and in the same directory as your WinKawaks.exe).
- Changing NeoGeo region or mode settings during game play will force the game to reset so new setting can take affect.
- Changed Blue's Journey ROM names to match MAME v0.62.
- Removed a uneeded patch to 'fatfury3' vector table.
- Fixed graphics decryption in the encrypted Bangbead set.
- Fixed resolution saving for rotated CPS2 games via menus.
- Fixed tileviewer when viewing 16x16 CPS-2 tiles.
- Fixed a bug that could under certain circumstances cause Insert Coin to stop working during NeoGeo netplay.
- Fixed buttons 4,5 and 6 in sf2ue.
- Fixed slowdowns in s1945p.
Get the latest version from our downloads page.
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LogiqX CPS-2 DAT's released
LogiqX ( homepage )
has updated his CPS-2 dats.
Find the new versions on our downloads page.
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12/04/2003
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Release 107 Dedicated to Dr.MAD the donator.
Super Street Fighter 2 (Etc 930911) (442kb)
XOR's are no longer available for download from
CPS2shock, find them elsewhere on the net.
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Release 108 Dedicated to all money donators.
Mighty! Pang (Japan 001011) (189kb)
XOR's are no longer available for download from
CPS2shock, find them elsewhere on the net.
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CPS2mame v2.67 released
I have updated CPS2mame to include the above, find the new version right here on our
downloads page.
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08/04/2003
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CPS2 encryption data released.
It's now been quite a while since any games have been released on CPS2 hardware so I feel the time is right
to throw data out there for anyone who wants to try and understand the algorithm used.
I have spent the last few months gathering information up together including ROM space fills and all possible values for one address, you can download from
here.
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