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News from April 2002

30/04/2002  

FinalBurn v0.515 released
 
Dayvee has released a new version of FinalBurn...
  • Added a bit of road emulation to Thunderblade, but it's unfinished and doesn't work in After Burner yet.
  • Added Royal Ascot 2 driver. Note it doesn't get past the mem test, it's not really a playable game anyway (gambling game).
  • Switched DDSOM to European (parent) set
  • Fixed road palette on Out Run (e.g. stage 2B)
  • Simplified After Burner hardware cpu emulation slightly.
The new version can be found on our downloads page.
 
   

 
29/04/2002  

FinalBurn v0.514 released
 
Dayvee has released a new version of FinalBurn which addresses the sega side of things. Here's what's new...
  • Improved Galaxy Force hardware cpu emulation slightly.
  • Power Drift sprites glitches reduced.
  • Added a general cpu 'sleep' algorithm which increases the frame rate of Rail Chase a little bit.
  • Strike Fighter cockpit has disappeared (?!) no idea why.
  • Changed keyboard support so it doesn't require DirectX 5 to run, only normal function calls. This means Final Burn should now run on just about any version of DirectX and so should work on Windows NT too.
     
    NOTE: This means that keyboard input codes have changed so if you have used games in Final Burn before you will have them configured for old key codes. To fix this either delete the config files in the 'cfg' sub-directory.
     
    Or load your game, click Input, and click Defaults.
The new version can be found on our downloads page.
 
   

 
25/04/2002  

FinalBurn v0.510 released
 
Dayvee has released a new version of FinalBurn (not to be mistaken with FinalBurnAlpha). Here's what's new since the last official release some 8 months ago...
  • Added sound emulation to Out Run
  • Added road emulation to Out Run
  • Added Altered Beast (preliminary)
  • Added Golden Axe (preliminary)
  • Added Shinobi (preliminary)
  • Updated Zip loading code to ZLib 1.1.4
  • Added Strike Fighter (preliminary)
  • Added a preliminary trainer function
  • Added dynamic multiply port support (Final Fight, SF2 etc)
  • Added dynamic board ID support (Final Fight, SF2 etc)
  • Added high background tile support (fixes priority problems in Final Fight, Forgotten Worlds, Ghouls 'N' Ghosts, Magic Sword, Megaman, Street Fighter Zero (cpsc), Strider & UN Squadron).
  • Added Knights of the Round
  • Added U.N. Squadron
  • Added Strider Hiryu (Japanese version)
  • Added Capcom Sports Club
  • Added Forgotten Worlds
  • Added 1941
  • Added Mercs
  • Added Magic Sword
  • Added Marvel Vs. Capcom
  • Added Street Fighter Zero 2 Alpha
  • Added Dungeons & Dragons: Shadow over Mystara
  • Added Armored Warriors
  • Added Battle Circuit
  • Added Street Fighter Alpha 3
The new version can be found on our downloads page.
 
   

 
15/04/2002  

Nebula v2.12 released
 
Elsemi has released a new Nebula adding emulation for the PGM system. Here's what's new...
  • PGM:
    • Added PGM system emulation. Only Oriental Legend is supported, because PGM games have protection chips that is different in all games. Take note that this is the first version, and may be some gfx glitches (mainly zoom related). Also note that there is no sound emulation yet.
  • NEOGEO:
    • I WILL NOT ADD A KOF2K1 DRIVER.
  • CPS1:
    • Fixed sprites disappearing.
  • GENERAL:
    • Fixed Scanlines when using 640x480.
    • Fixed names and crc's to match mame (Thanks Logiqx).
    • Added plugin support for blitters (directory PLUGINS) see included plugsrc.zip for some plugins sample src.
The new version can be found on our downloads page.
 
   

 
08/04/2002  
Our IRC channel #CPS2shock has now moved back to NewNet as problems there seem to be solved. Join by connecting to server irc.newnet.net from within mIRC.
 
   

 
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