News from March 2002
30/03/2002
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FinalBurn Alpha v0.2.6 released
FinalBurn Alpha has been updated, here's what's new...
- Added drivers for sgemf, sgemfa, pfghtj, ssf2a, ssf2ar1 & spf2t.
- Added Dynasty Wars (World) & Knights of the Round (Hack).
- Fixed the off-set of the sprites in the mvsc ending.
- Fixed the sound in some CPS-1 games (all work fine now).
The new version can be found on our
downloads page.
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29/03/2002
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Release 082-083 Dedicated to... Dang_Spot and taucher0815 the donators.
Super Gem Fighter: Mini Mix (USA 970904) (407kb)
Super Gem Fighter: Mini Mix (Asia 970904) (407kb)
These files are not ROM's in any way, they simply
allow encrypted ROM's to be non-encrypted.
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Release 084 Dedicated to Minimoni the donator.
Pocket Fighter (Japan 970904) (407kb)
These files are not ROM's in any way, they simply
allow encrypted ROM's to be non-encrypted.
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Release 085 Dedicated to... Treble Winner and willpower the donators.
Super Puzzle Fighter 2 Turbo (USA 960620) (185kb)
These files are not ROM's in any way, they simply
allow encrypted ROM's to be non-encrypted.
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Release 086-087 Dedicated to taucher0815 the donator.
Super Street Fighter 2 (Aisa 931005) (442kb)
Super Street Fighter 2 (Asia 930914) (442kb)
These files are not ROM's in any way, they simply
allow encrypted ROM's to be non-encrypted.
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Kawaks v1.42 released
It's been a while but Kawaks has finally been updated with some nice new additions. Here's what's new...
- New drivers:
- Super Gem Fighter: Mini Mix (USA 970904)
- Super Gem Fighter: Mini Mix (Asia 970904)
- Pocket Fighter (Japan 970904)
- Super Puzzle Fighter 2 Turbo (USA 960620)
- Super Street Fighter 2 (Aisa 931005)
- Super Street Fighter 2 (Asia 930914)
- Dynasty Wars (World)
- Knights of the Round (Hack)
- Neo Pong
- Fixed The King of Dragons (bootleg).
- A _lot_ of rewrites, notably in the video system and the general Kawaks architecture. Gives significant speedup on SuperEagle, SuperSai, 2xSai, Scanlined 2xSai. It will make the eventual addition of new systems easier, faster and more stable.
- Added sprite transparencies using the Nebula tables. Tables should be named gamename.bld and put in the BLEND dir.
- Added "Monitor dot matrix" blitter. Give it a try :)
- Added support for ElSemi's Cheater program. Cheater must be started before Kawaks for it to work correctly.
- Added menu items to control sound frequency.
- Optimised 'Interframe blending' code.
- Rewrote DirectInput code: Hopefully this fixes most controler problems (mail me if it fixes your controler problems or not).
- Fixed Shot Factory blink and tile viewer if blending is enabled.
- Fixed Scanlines 50% for some video cards.
- Hopefully fixed some screenshot issues.
- Fixed flash frames in Marvel Vs Capcom.
- Fixed ending in Marvel Vs Capcom.
- NeoGeo is not affected anymore by the correct ratio setting.
- Changed the way the video blitter selection works. For example, Shift+F3 toggles between scanlines, 50% scanlines, zoomX2.
- Added keyboard shortcuts for load game, shots factory, cheats.
- Added some keyboard shortcuts to the English menus.
- Fixed Shot factory window size.
- A few romset changes to match latest conventions and dumps (affects CYBOTSJ, DDSOMU, SFAR1).
Get the latest version from the Kawaks homepage.
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Nebula v2.11 released
Elsemi has released a new Nebula, here's what's new...
- KONAMI:
- Added Bucky O'Hare.
- Fixed Zooming.
- Fixed some sprite gfx problems (2nd level boss in moo).
- NEOGEO:
- In the ROMDATA folder you'll find a file 'neogeo.new'. Delete the 'neogeo.dat' and rename the .new to .dat to use the new MAME rom names. It's a good moment to remember that if you have nebula reporting missing neo-geo.rom ng-sfix.rom or ng-lo.rom, you'll need to put the neogeo.zip file (BIOS) in a roms directory (folder).
- CPS1:
- CPS2:
- If you are only seeing 2 buttons in CPS2 games delete the .dat file for that game in the CONFIG folder.
- GENERAL:
- Fixed Vertical games not displaying anything.
This new version along with a new version of Elsemi's jukebox player can be found on our
downloads page.
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CPS2Mame v2.590 released
I have updated CPS2mame to include the above games, you can find it as ever on our
downloads page.
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Finally updated LogiqX ( homepage ) CPS-2 verify dat's including these new XOR's are on our
downloads page.
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26/03/2002
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Just a quick mention to those people who come and visit us on IRC channel #CPS2shock that it has now moved to a new network.
You can now reach us by connecting to any Action-IRC server ( irc.action-irc.net in IRC client ). | |
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21/03/2002
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LogiqX ( homepage ) has updated his CPS-2 verify dat's to include the latest CPS-2 dumps. You can find these latest dat's on our
downloads page too.
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17/03/2002
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Nebula v2.1 released
Elsemi has released a new Nebula adding emulation for a Konami system. Here's whats new...
- KONAMI:
- Added Wild West COW Boys of Moo Mesa.
- NEOGEO:
- Added NeoPong
- Fixed Neogeo CD Metal Slug crashes.
- CPS1:
- Added Dynasty Wars (World), it's now the parent set.
- CPS2:
- Fixed SF3 crashing with Mike Haggar's cheats.
- GENERAL:
- Added option to auto-switch to 16 bit color depth.
- Fixed Menu bar flickering in fullscreen.
- Changed the ROMdata files format, to a more compact format. All romsets are external (Except Konami), so you can rename/edit the romsets to match yours. I strongly recommend that you delete the old .DAT files.
The new version can be found on our
downloads page.
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06/03/2002
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I have had a few mails from people wondering what I've been up to in the last weeks so it seemed like a good point to update the
WIP page.
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02/03/2002
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Nebula v2.0a released
Due to the many changes in Nebula 2.0 there were some bugs people were quick to point out. ElSemi was quick to fix most of them and has released this bug fixed version.
- Fixed old GUI crashing on start.
- Fixed title bar corruption.
- Fixed Aspect ratio with Keep aspect option.
- Fixed vertical games on 32 bits desktop.
- Fixed ingame menu letters when using 32 bit color depth.
- Fixed xmvsf crash on start bug.
- Added shot display on Rom List when moving with arrow keys.
- Added a Switch to Fullscreen option in the Video Menu as some people didn't know how to switch (ALT-Enter).
- Updated many transparency tables. Thanks to Darksoul, Bad_crc, Razoola, kyo_99 and Ken_Masters.
- Some things I forgot to mention in the readme:
- To use the old gui, you can also launch: Nebula.exe -classic (-window if you want to run in a window).
- You can click on the column names in the rom list to sort the list using that column.
The new version can be found on our
downloads page.
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01/03/2002
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Nebula v2.0 released
First off I want to wish ElSemi a happy birthday, Happy Birthday mate :) To celebrate ElSemi has gifted us all with a new Nebula, here's what's new...
- GENERAL:
- Lots of changes in this version, but the most noticeable one is the new Window mode GUI (You can still use the old GUI). Note that window mode will work in systems with 32 bpp desktop color depth but only Hardware blit will work. If Nebula runs very very slow, try disabling stretch and Switching to system memory allocation.
- Due to the big amount of changes I'd recommend that you read all the docs.
- Some keys behave differently in window mode GUI check the GENERAL doc.
- Major rewrite of the main core. All systems emulation have experienced a speedup and the memory requirements have been lowered a lot.
- New shots factories, that allows changing almost every parameter/sprite. Please, read the doc about this.
- New macro code, that allows macros to work without knowing the character addresses and also adds "global" macros that can be used with any character (read macros documentation).
- NEOGEO:
- Added 4-point interpolation for Delta-T samples.
- Added a decryption progress indication for latest (encrypted GFX) games.
- Sengoku3 and Zupapa are disabled. The Find Roms trick will no longer work.
- Small fix to rasters that were wrong by 1 line (still few raster games work ok).
- CPS1:
- Added knightsh, dinoh and wofh hacks. Take note that there are some glitches in those games due to some roms that aren't dumped yet.
- CPS2:
- Rewritten GFX code. It's the fastest and most accurate code in all nebula versions. It fixes all known glitches (esp. Rowscroll ones: avsp, ryu stage of sf2/ssf2).
- Very accurate raster emulation. A lot faster than the old one, and now accurate at line-level. This new raster code emulates the missing background distortion in Shuma Gorath's Chaos Dimension on msh and mshvsf.
- Fixed mvsc sprite misalignment in ending sequence.
- Added a pre amplification option to QSound renderer. I don't recommend using it because can cause distortion with higher volume samples. Use it only if the sound output is too low in your system.
The new version can be found on our
downloads page.
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